Description
Flying Whenever a creature you control deals combat damage to a player
Whenever a creature you control of the chosen type enters or attacks
to move their marker on the initiative track (which is important for player order in the next turn)
centuries of ambling about the forests of the Pacific Northwest
The almond harvest is at hand
UNH: Island - Full Art (Foil) Carcassonne Flying Whenever a creature you({T}: Add {U}.)
Exchange/Return Notes
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